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  1. toshi

    High Speed Windows!!!! ?How?

    I wrote an implementation of the above algorithm here<br><br><A HREF="http://www.ocf.berkeley.edu/~horie/vesaw3.bas" TARGET="_new">http://www.ocf.berkeley.edu/~horie/vesaw3.bas</A><br><br>This only does full-screen windows, but if you follow the above algorithm, you can see it's pretty simple...
  2. toshi

    Graphics Tutorial

    For learning QuickBASIC in general, including useful interrupts, I highly recommend this wonderful (and free) book:<br><br><A HREF="http://www.ethanwiner.com/WINER.ZIP" TARGET="_new">http://www.ethanwiner.com/WINER.ZIP</A><br>If that doesn't work, go to <br><A HREF="http://www.ethanwiner.com"...
  3. toshi

    Low Level library for graphic Routines

    Answering Lupine's question:<br>&nbsp;&nbsp;&nbsp;Libraries are<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- a group of subroutines that do something,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;like handle super VGA graphics or database handling.<br>&nbsp;&nbsp;&nbsp;How to use QuickBASIC...
  4. toshi

    2 keys at once

    Here's a nice program that does just that<br><A HREF="http://www.ocf.berkeley.edu/~horie/multikey.bas" TARGET="_new">http://www.ocf.berkeley.edu/~horie/multikey.bas</A><br><br><br>For more cool programs like this, go to<br><A HREF="http://www.ocf.berkeley.edu/~horie/project.html"...
  5. toshi

    High Speed Windows!!!! ?How?

    &nbsp;&nbsp;&nbsp;You can get a moderate to pretty good speedup by using a assembly language memcopy-like routine (using MMX/FPU blits if possible), and don't check for bank switches if at all possible.&nbsp;&nbsp;Because banks are usually at least 4K long (more likely 64K), that means that on...
  6. toshi

    need help using qbsock

    Yes, it's possible.&nbsp;&nbsp;I've seen 2 major ways in which this was accomplished.&nbsp;&nbsp;One is using a Win32 helper program that delivers Winsock data packets to and from a file that is used as the interface between V86 mode and pmode (Windows).&nbsp;&nbsp;The other way is to use a DOS...
  7. toshi

    Screen: the code behind it

    To do 640x480x256, you need to use VESA or access your graphics card directly, unless you are using a library like Future.Library at <A HREF="http://www.qb45.com" TARGET="_new">http://www.qb45.com</A> (look for f3build.zip in the products page) or SVGAQB25 library from Zephyr Software...
  8. toshi

    gfx efx

    Hi<br>&nbsp;&nbsp;You need to add up the colors of the surrounding pixels and average it out.<br>So you'd do something like <br>PSET(x,y),(POINT(x,y)+POINT(x+1,y)+POINT(x-1,y)+POINT(x,y-1)+POINT(x,y+1))\5<br>for each pixel on the line, after you enter graphics mode.<br><br>If you want to see...

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