Lets go back a few years one of my last non pc boxes was an Atari Falcon 16mb with 1gb drive (trust me that was huge and the 16mb cost me close on £200) and an accelator (32mhz i think)card.
On this I ran Steinbergs Cubase Audio, a word proccesor and a decent imaging program.
Many a time we put it up against my friends state of the art P90 (clocked to 110mhz) with 128mb and a 2gb drive running 95.
In nearly every case the Atari trounced the pc in rendering, opening, saving, converting various files. As for Audio well the Atari was in a league of it's own.
Now bearing in mind the proccesing and memory differences, why did the Atari win. In my opion it's simple, as the Atari had so little processor power and memory (a standard falcon was 4mb and 16mhz), the programmers had no choice but to write good quality code.
It was the same with games. Poor graphics and poor sound mean't one thing, to survive you needed gameplay. Now if you have a poor game, stick lots of pretty sound and graphics and hope no one notices.
I'm sure the writers of the game MDK stated they developed on low spec, poor quality machines. If the game slowed down, crashed or generally was of poor quality, they went back and rewrote the code until it worked. Now that was quality programming.
Rant over.....
Stu..
Only the truly stupid believe they know everything.
Stu.. 2004