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  • Users: KenshinHimura
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  1. KenshinHimura

    returning the current segment

    ok thx. that really helps out.
  2. KenshinHimura

    Graphics Compression

    I was actually looking for techniques to compress images other than RLE compression since I know that one. I was just wondering if there are any other simlpe enough compression methods. And about the RLE method would it be possible for me to store the repeating pattern as a 5-bit number instead...
  3. KenshinHimura

    Graphics Compression

    do u have ne information on the compression technique or know where i can find some?
  4. KenshinHimura

    Graphics Compression

    Oh sry. Wat I meant was that they are 32x30 graphic sprites. That are going to be saved as a file. I was just wondering what some good compression techniques for that file were although not complex ones like zip files just plain and simple compression techniques like RLE compression or...
  5. KenshinHimura

    Graphics Compression

    Yeah I'm making graphics in SCREEN 13. The tiles are all going to be 32x30x256 so 32 pixels wide, 30 pixels long and each pixel has a possibility of 256 different colors. Do you know of any good compression techniques that would work specifically with this kind of arrangment? Could you tell some...
  6. KenshinHimura

    COLOR

    Well, I found out that &H1CE9 is the address for SCREENs other than 0 color for the PRINT argument. Well, I don't really see how ne1 (besides me) can use this information, but I don't think it's common knowledge. It did save me though from writing a whole new Print routine with a custom font...
  7. KenshinHimura

    COLOR

    After a whole mess of testing it seems that in &H1C96 in qb45 is the number stored for the color in the PRINT statement. Could some people test this out for me and see if it works in their version of qb and on their computer? It only works for SCREEN 0 and is a little faster than the COLOR...
  8. KenshinHimura

    Palette

    I'm not too big on usin libraries since I don't learn anything from them. Do you know where I could find some good SVGA tutorials (doesn't matter the language)? thx :-)
  9. KenshinHimura

    256x256x256 Mode Q

    You see I'm going to be writing an NES emulator and I heard this is the best Mode for one. Well, I searched everywhere trying to find specs on Mode Q and only found one place (that didn't explain it well). Thx SJZero, but I sort of wanted to write the whole routine and things myself and just get...
  10. KenshinHimura

    256x256x256 Mode Q

    Does ne1 know how to get this in qbasic?
  11. KenshinHimura

    Palette

    Well, you can get SVGA in Qbasic using asm, but it doesn't matter anymore. I found out how to change an 8-bit palette into Qbasic's 6-bit one. Thx neway :-)
  12. KenshinHimura

    Palette

    Is there a way for the RGB values to range from 0 - 255 in Qbasic? And how do you change the palette in SVGA modes?
  13. KenshinHimura

    byte by byte from file

    Yep it helps. Thx. It was exactly what I needed. :-)
  14. KenshinHimura

    Screen 12 drawing graphics

    How would you do that? All I get is white pixels put randomly when I use the method of drawing pixels in screen 13. I know why that happens and all, but then how would you draw graphics using the memory at A000:0000. Are the colors stored somewhere else in memory? thx :-)
  15. KenshinHimura

    byte by byte from file

    Could someone tell me how I would read a file byte by byte? The file would be like "wgfggert$%#%23r4s" and I want to read it byte by byte so instead of getting the whole string on each line put into a variable I want each byte of it to be put into different variables. Like i would read from it...
  16. KenshinHimura

    wondering what uses poke/peek could have(just started qbasic)

    To truly understand peek and poke and what they do you would have to learn ASM although I don't reccomend u do that yet. Well, peek reads memory and poke writes to it. Don't worry if you accedentally do something wrong and put in wrong values. You can't mess up the ROM and when you accidentally...
  17. KenshinHimura

    Library subs and functions

    Well then would there be any way to tell Qbasic that one of my arguments is not essential without like rewriting qb lol. Thx tsh73 and qbking for helpin me out thus far :-)
  18. KenshinHimura

    Saving SCREEN 12 as ??

    Just saying that saving SCREEN 12 with BSAVE is different than with SCREEN 13. SCREEN 13 has one byte in each location for the color, but SCREEN 12 is different as that it saves each pixel and color in a totally different way since that each pixel is not a byte. When ever I BSAVE SCREEN 12 and...
  19. KenshinHimura

    Library subs and functions

    Oh i think i get it.......I'll try that. Lol i never would have even thought of that (your smart, I dumb lol), but then it would be harder to remember all the parameters in the sub or function. You said it was impossible, but doesn't Qbasic's regular commands let you do that most of the time...
  20. KenshinHimura

    Integers

    Yeah I wanted to get an unsigned integer (so 0 to 65535) in qbasic without it being long, but it was just a curosity question neway so i could just use LONG. The only way i found is that for some reason HEX CONSTants were 16-bit unsigned so i figured maybe there was another way for non...

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