I don't really know anything, so maybe this is a dumb suggestion. . .
If you think the code is being maintained somewhere in the hardware, then after you do all the above, i.e. wipe the hard drive and flash the bios, but before starting to reconfigure everything and reload your programs, open...
Your strategy should be clone and duplicate, not cut and paste.
1. Set a new layer. Makes it easier to select the lines.
2. Make a line and define its characteristics.
3. Clone it <cntrl><sft>C and with the clone still selected move the clone off the top of the parent to the position you want...
I am a long time fan of Freehand but this is one of the things that I find irritating also. You can't just enter the values, then move on. You have to actually hit the enter button on the keyboard. There are aother things that also require this in the Freehand editors. For example you can't...
I don't want to say something simplistic that would give you offence but a couple of very simple reasons may be:
1 that you are not selecting both paths after the cloning process. Cloning only leaves the new path selected.
or
2 that the first path is locked. Cloning a locked path gives an...
I work in Windows 98 on a PII 300MgHz Dual Processor computer. I suddenly started getting floating point error in E3D2 that causes my program to shut down.
It occurs randomly while working on a new file; and
It occurs always whenever I try to open an existing E3D file.
A first error window...
The strategy is to make the first point into a corner point in the object editor. You should be able to view the point's type as you make it by having the object editor window open during the process.
If that doesn't work, don't use the last point close feature, just click somewhere nearby but...
I'm no expert but I've developed a few strategies for doing this. The procedure depends on the precision that I need. I work on the PC in Freehand 8, so you will have to adjust for other versions.
Before begining, you need to understand the properties of complex (rounded or beveled) corners...
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