when i compiled a program that used rellib, the compiling process showed hundreds of errors. however, it made an exe, but it wouldn't run. so i tried to learn about manual compiling with BC and LINK. To my dispair i came across more errors.
I know my program runs because it runs in the IDE...
can you be more specific? i'm nearly drawing a blank from what you just asked. do you mean zipping the files? or saving them smaller? or maybe making them smaller when they're loaded in qb?
p.s. 32x30 is quite awkward. why not go a full 32x32?
when i want to make my own custom font routine, i just make one that uses my put routine (that clips and masks) to put the text in. fast and easy, plus switching fonts is a breeze.
wow. really sj, you should write a tutorial on setting new screen modes (modex, etc. etc.) and how memory works. make it well and it could be a winner.
no qbiscool. you need to download the BIG version. the 12 mb one. the one that unzips to about 45 mb. not the one that unzips to 5 mb. THAT's the mistake i made.
first of all, sorry it's not microsoft c++, but i couldn't find a better forum. (there's no plain old c++ forum.)
i wanted a c++ compiler for my jumpdrive, so i downloaded dev-c++. unfortunately, when i try to compile, it won't. i get this message in the compile log.
Compiler: Default...
is there any tutorials around on manually compiling a program? typosoft has talked about it, and i don't have the time or patience to find it right now (i'm restricted to the ol' p 120) if anyone has any tut's around or know of any on the net, it'd be a big help. thx!!!
yay! finally finished the palette program. you can download it at
www.rpg-dev.net/compal.BAS
i believe it is very useful, especially for the lazy programmer who doesn't want to do all that work of making palette routines. ;)
R@dioman
Wandering Guru
Joined: 16 May 2002
Posts: 300
Location: Winnipeg, Manitoba
Posted: Fri Mar 05, 2004 6:06 am Post subject:
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How big is your bas file. Maybe it's too big for the IDE...
nothing yet. i just want to learn about the very basics. right now i'm finishing up palettes first: i'm making palette subroutines for qb, then i'm gonna upload it. (very fast, almost finished. rotating, greyscaling, fading (in and out), and stepfading (partially fading).) I never realized...
i noticed that particles is possibly one of the tutorialed topics in qb, and it's a shame. the only one i found was in a tut on typosoft...
does anyone else know of any good particle tutorials/programs?
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