Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations strongm on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

wierd mapping patterns 1

Status
Not open for further replies.

ratdog

Technical User
Jan 18, 2000
7
US
Importing self generated architectural 3d models from autocad into max. Most are rectangular 3d faces with the occasional tri. When I apply a jpg or tga image as a map some faces come in fine but other surfaces come in at diagonal angles and look terrible. This happens within the same ucs. Is it my modeling, my map application or buckminster fuller messing with me?
 
The UVW mapping coordinates might be off.

Once you apply the map, apply the UVW modifier and in the material editor, you can tell max to show the material in the viewport. I don't remember off hand which button it is, but it is the fifth or sixth small button immediately under the material thumbnails.

Once it shows up, go to the Modifier panel, and with the object selected, go to the sub-object mode. Once the UVW gizmo is selected, you can move, scale, and/or rotate the map until it looks like you want.

Hope this helps.
Jer
azhdeem@hotmail.com
 
Status
Not open for further replies.

Part and Inventory Search

Sponsor

Back
Top