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Why good programming is also bad communicating 3

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What you guys are describing not only applies to programming, but to all design work.

To often I find massive holes in work.

I usually start of by saying something like.

If I put x in y box, it comes up with an unexpected error.

Very bad designer.
Tell them not to do that. It's not made to take X.

Bad designer:
Ahh, Ok I'll make so they can't put X in box Y

Good designer:
Ahh, Ok I'll make so they can't put X in box Y, but is there a reason why they are doing that in the first place?



Robert Wilensky:
We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true.

 
Comments, yeah.

There's one in earlier versions of the Crystal Reports ActiveX reader. Somebody annotated a <DIV> with
Code:
<!-- This extra div gets rid of unwanted white space in Internet Explorer.  I don't know why though. -->

Phil H.
Some Bank
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Time's fun when you're having flies.
 
If we switch to comments and such, my favorite Tip of the Day was from Microsoft Visual C++ (6, I think).

"Always comment your code as though the person who will maintain it is a maniacal serial killer who knows where you live."

Tao Te Ching Discussions : Chapter 9 (includes links to previous chapters)
What is the nature of conflict?
 
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