Koldark:
10%? I would assume that even after merchandising MS would have a larger percentage than that.
What are the expenses on the game? Cost to create (goes to creators), percentage of profit for creators and MS, and a couple bucks to produce the stuff? Add in a small margin that the store adds to the price you see for profit.
So we assume on a $40 game(before retail price increase), a couple bucks goes to manufacturer of actual disc. MS would probably look at the creators and tell them to lump profit and initial costs into the same percentage, so even if MS only wanted 20% of sales after production costs, thats still $7.60ish per game, leaving the creator with a $30.40 profit off each game (to pay off initial cost of creation and eat well with). Based on your 20 - 30 games (I think thats probably high, I've never bought that many). Thats $152 to $228 profit off each person. Much nicer. Oh, but we forgot rental stores...and the fact that they probably pay a higher amount than the rest of us just like they do on rental videos. Than there are all of the way overpriced accessories. But even with your original 10% number at 10 games per person, the rental fees and accessories would be nearly pure profit after the few bucks it cost them to manufacture the game or component.
Of course advertising would eat into this, but i would think if MS did all the advertising they would be requesting a much larger chunk than 20%, perhaps even as much as 40% or more.
Anyways, just my ill-infomed view point.
-Tarwn --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
For my next trick I will pull a hat out of a rabbit (if you think thats bad you should see how the pigeon feels...)
