ok, I've worked with Winsock (6.0) a lot, made a bunch of network games and such and I have never had this problem.
I'm making a remote administration tool, using winsock. after working on a start for the server, I made a cheapo client just to test the login part of it i made so far... which looking through the code it "should" work, but it didnt.... So I made it output all info sent and received on both apps for some debuging....
Here's what I got, when the server sent something like ".auth pass" to the client... in the client it received it as "?????" and vice versa...
I dont have any encryption working on it and I am using Winsock6 on both apps....
To send data im using:
Winsock.senddata ".auth " & type
to receive:
dim incString as string
winsock.getdata incString
I'm making a remote administration tool, using winsock. after working on a start for the server, I made a cheapo client just to test the login part of it i made so far... which looking through the code it "should" work, but it didnt.... So I made it output all info sent and received on both apps for some debuging....
Here's what I got, when the server sent something like ".auth pass" to the client... in the client it received it as "?????" and vice versa...
I dont have any encryption working on it and I am using Winsock6 on both apps....
To send data im using:
Winsock.senddata ".auth " & type
to receive:
dim incString as string
winsock.getdata incString