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Texturing Complex Models

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Anesthaesia

Technical User
Aug 30, 2001
126
GB
Hi All,

I would like to hear suggestions on how to texture a complex model - one with a high poly count.

I have searched the web and looked at various tutorials, but the majority of them deal with low poly models.

I am trying to texture an aeroplane I have modeled, but I'm not sure how to attack it. I have only texture standard primitives before, using standard UVW mapping. If I do a UV Unwrap, I end up with a mess because ot the high poly count.

Any help would be great.

Cheers,
Donovan
 
put the uv unwrap modifier before your mesh smooth.
 
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