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Subclassing -> WM_PAINT of child window

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JohnCarmack

Programmer
Jul 9, 2004
2
CZ
Hi there, I have problem with subclassing, with painting. Try my code, it looks ok, but doesnt work. What I am doing bad?

I need paint some on my buttons.

#include <windows.h>
#include <stdlib.h>
#include <wingdi.h>

/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
HWND handleButton[25];
BOOL RedButton[25];
WNDPROC PrevWindow[25] ;

char textt[255];

/* Declare Windows procedure */
LRESULT CALLBACK ButtonProcedure(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM);

void SetColor(HDC dc, int ID, bool RED)
{
HBRUSH NewBrush;
COLORREF CRED = RGB(255,0,0);
COLORREF CGREEN = RGB(0,255,0);
COLORREF DEF;

if (RED==TRUE)
DEF = CRED;
else
DEF = CGREEN;

itoa(ID+1,textt,10);
NewBrush = CreateSolidBrush(DEF);
SelectObject(dc, NewBrush);
Rectangle(dc,1,1,23,23);
DeleteObject(NewBrush);
SetBkMode(dc, TRANSPARENT);
TextOut(dc,8/strlen(textt),4,textt,strlen(textt));
};

int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil)

{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */

/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_PARENTDC; /* Catch double-clicks */
wincl.cbSize = sizeof(WNDCLASSEX);

/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor(NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use light-gray as the background of the window */
wincl.hbrBackground = (HBRUSH) GetStockObject(LTGRAY_BRUSH);

/* Register the window class, if fail quit the program */
if(!RegisterClassEx(&wincl)) return 0;

/* The class is registered, let's create the program*/
hwnd = CreateWindowEx(
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Game", /* Title Text */
WS_OVERLAPPEDWINDOW/*|WS_CLIPCHILDREN| WS_CLIPSIBLINGS*/, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
300, /* The programs width */
315, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);

/* Make the window visible on the screen */
ShowWindow(hwnd, nFunsterStil);
UpdateWindow(hwnd);
/* Run the message loop. It will run until GetMessage( ) returns 0 */
while(GetMessage(&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}

/* The program return-value is 0 - The value that PostQuitMessage( ) gave */
return messages.wParam;
}

LRESULT CALLBACK ButtonProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC dc;
int id = GetDlgCtrlID(hwnd);

switch (message)
{

case WM_LBUTTONDOWN:
RedButton[id]=~RedButton[id];
dc = GetDC(handleButton[id]);
SetColor(dc,id,RedButton[id]);
ReleaseDC(handleButton[id],dc);
break;
case WM_LBUTTONUP:
InvalidateRect(hwnd,NULL,TRUE);
break;
case WM_PAINT:
dc = GetDC(hwnd);
SetColor(dc,id,RedButton[id]);
ReleaseDC(hwnd,dc);
break;

}
return CallWindowProc(PrevWindow[id], hwnd, message, wParam, lParam);
}

/* This function is called by the Windows function DispatchMessage( ) */
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{

switch (message) /* handle the messages */
{
case WM_CREATE:

for (int a=0; a<25; a++)
{
itoa(a+1,textt,10);
handleButton[a] = CreateWindow("button", textt, WS_CHILD | WS_VISIBLE | WS_TABSTOP | BS_PUSHBUTTON , (a%5)*54+20, (a/5)*54+20, 25, 25, hwnd, (HMENU) a, (HINSTANCE) GetWindowLong (hwnd,GWL_HINSTANCE), NULL);
PrevWindow[a] = (WNDPROC) SetWindowLong(handleButton[a], GWL_WNDPROC,(LONG) ButtonProcedure) ;
}

break;
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
 
I could be wrong, but I don't think you can/should do any painting in response to the WM_LBUTTONDOWN message, like you're trying to do. Also, for WM_PAINT try calling BeginPaint()...EndPaint() rather than GetDC()...ReleaseDC()
 
Yes I can work with WM_LBUTTONDOWN try something like this

WM_LBUTTONDOWN:
MessageBox(NULL,"Left Button!","Tittle Hello",MB_OK);
break;

BeginPaint() and EndPaint() is bad, because, when I will call it, the buttons will be really invisible just what I painted is visible, thats bad!

With GetDC and ReleaseDC is too something wrong, because, buttons are visible, but my paintintig is invisible. Is visible just when you stop cursor over Minimize button, the tooltip will show paint on button, but the paint have to be visible still!

Try my code, try find whats wrong please.

Thank You for reply.
 
You need to process the coloring of the control through WM_CTLCOLORBTN message not the WM_Paint Message and you need to return a handle to the brush for the back ground color of the button
 
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