qbasicking
Programmer
I am working on a sophisticated 1st person shooting game.
The 3D graphics are beautiful, I am using 63-ray raycasting to show a view of 63 degrees, that seemed to be the easy part, I haven't been able to figure out how to display an enemy properly
I have an image of an enemy stored in a 2D array and I want to display it on the screen, I can work out drawing it all at once and at the proper size, but I want to be able to break it down into rays for two reasons - 1st so that it doesn't flicker as much and 2nd so that it shows up correctly if it is halfway hidden by a wall
Any ideas how to do this?
FYI -
I am using screen 13
Each ray is 5 pixils across
I want the sprites 25x25
The raycaster is preprogrammed to do 18.2 frames per second
The 3D graphics are beautiful, I am using 63-ray raycasting to show a view of 63 degrees, that seemed to be the easy part, I haven't been able to figure out how to display an enemy properly
I have an image of an enemy stored in a 2D array and I want to display it on the screen, I can work out drawing it all at once and at the proper size, but I want to be able to break it down into rays for two reasons - 1st so that it doesn't flicker as much and 2nd so that it shows up correctly if it is halfway hidden by a wall
Any ideas how to do this?
FYI -
I am using screen 13
Each ray is 5 pixils across
I want the sprites 25x25
The raycaster is preprogrammed to do 18.2 frames per second