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slide show with images

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rodrop

Technical User
Dec 6, 2002
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I am looking for an automated way (script or free xtra) to go through a series of about 100 images. I am just trying to make a slide show of the images without having to place markers for each new image. Any help is greatly appreciated. I am not a director whiz. Thanks
 
Are the images files in an internal/external cast, in a folder on a CD or drive or are they on a net server somewhere?
 
I was hoping I could put them in an internal or external cast. They are currently in a folder. I am flex on any options.
 
I just wiped something up that might help you if your working from a cast within or linked to you movie.
I'll admit that it's a bit long winded but it works ok.

-- MOVIE SCRIPT ----------------------------------------------

global gMemberList

on startmovie
slideShow
end startmovie


on slideShow
-- take command of sprite N°1
puppetSprite 1, TRUE

-- create a linear list of all the image member numbers in the cast 'images'
gMemberList=[]

repeat with i = 1 to the number of members of castLib "images"
gMemberList.append(i)
end repeat

-- display 1st slide
Slide = gMemberList[1]
ShowSlide Slide
end slideShow


on ShowSlide Slide
startTimer
-- affect a bitmap (from cast 'images') to the sprite
sprite(1).memberNum = member(slide, "images")

-- position the image in the center of the stage
stageWidth=the stageRight-the stageLeft
stageHeight=the stageBottom-the stageTop
sprite(1).loc=point((stageWidth/2),(stageHeight/2))

end ShowSlide


on ChangeSlide
-- get the current member number of sprite 1 & add 1
n = sprite(1).memberNum +1

-- verify that we're not at the end of the list
-- if we are then = reset @ 1
if n = gMemberList.count + 1 then n = 1
-- call the ShowSlide handler & declare the image to display
ShowSlide gMemberList[n]

end ChangeSlide



-- FRAME SCRIPT ---------------------------------------------------------
-- place thice script in frame 2 (avoid frame 1) of your movie

on exitFrame me
go the frame
if the timer >= 60 then ChangeSlide
end
 
ha ha wow you just whipped that up....that would take me about ...umm...a month.
Thanks I will try it. I truly appreciate your efforts.
 
hi, why don't You try with "Cicle graphics" behaviour?

This behaviour you can find in LIBRARY>ANIMATION> AUTOMATIC
 
is there a way to use the cycle graphics behaviour or the script posted above that is controlled by the user? via buttons?

p.
 
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