ryroanderson
Systems Engineer
I am trying to write a SIM that allows me take the current menu item and do math on it dependent on the modifier rung in.
I know I can add a price to a modifier, but I want a dynamic price rather than a flat price.
Example would be if I was ringing in a Jack Daniels Manhattan.
In the system Jack is priced as a 1.5 oz pour, but a Manhattan calls for a 2 oz pour. Currently we have it set up that you ring in Jack and hit the Manhattan modifier charging a flat 2.00 up charge. But a .5 oz of Jack costs less than a .5 oz of a more expensive liquor.
What I would like would be to ring in Jack and then have the Manhattan modifier trigger a SIM where it would take the price of the Jack and multiply by 1.5 to get the 2 oz pour price.
Is this possible? If so, could someone point me in the right direction?
I know I can add a price to a modifier, but I want a dynamic price rather than a flat price.
Example would be if I was ringing in a Jack Daniels Manhattan.
In the system Jack is priced as a 1.5 oz pour, but a Manhattan calls for a 2 oz pour. Currently we have it set up that you ring in Jack and hit the Manhattan modifier charging a flat 2.00 up charge. But a .5 oz of Jack costs less than a .5 oz of a more expensive liquor.
What I would like would be to ring in Jack and then have the Manhattan modifier trigger a SIM where it would take the price of the Jack and multiply by 1.5 to get the 2 oz pour price.
Is this possible? If so, could someone point me in the right direction?