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silent conference BC9

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Apr 21, 2006
5
IT

Hi guys,
sorry for my question, I'm looking for the patch to made silent conference in BC9 (without tone).
Can somebody help me? please

I know maybe this question has been already done, but I didn't found anything

thanks, very much
 

have you tried changing aspac 100 already?

best parnum
 
parnum, aspac 100 is not available in BC9, is only availabe from BC11.
you really need a patch.

please send the result of this command:

CNPIP:UNIT=MPP;

/Daddy

-----------------------------------------------------
What You See Is What You Get
Never underestimate tha powah of tha google!
 
thank you whosrdaddy and parnum
I will give you the print value shortly
 
Hello whosrdaddy,
this is the printout that you have asked
thanks

CNPIP:UNIT=MPP;

PROGRAM UNIT INFORMATION
PU-NAME PU-NO PRODUCT NUMBER REV PATCH
MPP H'306 2/CAA 111 8682/151 R3A YES
TYPE
B'0000 0000 0000 0000 0011 0011 1000 0000
TYPEEXT
B'0000 0000 0000 0000 1010 0000 1010 1010
LOADED IN LIM
1
 
ok,
you'll have to load these 2 patches.
Please be aware that you're doing this AT YOUR OWN RISK.
I or tek-tikps can not be held reponsible if this screws your system.

patch #1

Code:
PCASI:UNIT=MPP,CI=S66676A,REV=2-R3A,IA=69A0,RA=69A6,BYTE=0;             
  MOVE.B ($172,A1),D5;                                                  
  BFTST D5{30:1};  ! CTYPEOFTONE = CNFTONEBARRED? !                     
  BEQ L0;                                                               
  CLR.B ($58,A6);       ! TTONE=NOTONE !                                
  JMP $20069EC;         ! MPTONE100 !                                   
L0:MOVE.B ($13B,A1),D4; ! OLD CODE !                                    
  BEQ L1;                                                               
  JMP $20069B8;                                                         
L1:;                                                                    
  END;                                                                  
!A;                                                                     
PCASI:UNIT=MPP,CI=S66676A,REV=2-R3A,IA=69CE,RA=69D4,BYTE=0;             
  MOVE.B ($172,A1),D5;                                                  
  BFTST D5{29:1};  ! CTYPEOFTONE=INTTONEBARED? !                        
  BEQ L0;                                                               
  CLR.B ($58,A6);         ! TTONE=NOTONE !                              
  JMP $20069EC;           ! MPTONE100 !                                 
L0:TST.B ($13A,A1);       ! OLD CODE !                                  
  BEQ L1;                                                               
  JMP $20069DC;                                                         
L1:END;                                                                 
!A;                                                                     
/* NEW ENTRY - >SETAPSPARVAL> */                                        
PCASI:UNIT=MPP,CI=S66676A,REV=2-R3A,SIGNO=00D2,RA=39AE;                 
  TRAPT.W #$213;                                                        
  MOVE.B  (A5)+,($70,A6);  ! TAHSPTR !                                  
  MOVE.B  (A5)+,($71,A6);  ! TAHSADCTRL !                               
  MOVE.W  (A5)+,($72,A6);  ! TAHSUNIT !                                 
  MOVE.W  (A5)+,($74,A6);  ! TPARNUM !                                  
  MOVE.W  (A5)+,($76,A6);  ! TPARVAL !                                  
  CMPI.W #$0064,($74,A6);                                               
  BNE L0;                                                               
  MOVE.W ($76,A6),D2;                                                   
  MOVE.B ($172,A1),D3;                                                  
  BFINS D2,D3{29:2};                                                    
  LEA ($0172,A1),A2;       ! CTYPEOFTONE = TPARVAL !                    
  TRAPT.L #$00020340;      ! QSCSV !                                    
L0:TRAPT.W #$12;           ! SEND CHGEXC !                              
  MOVE.B ($70,A6),(A5)+;   ! TAHSPTR !                                  
  MOVE.B ($71,A6),(A5)+;   ! TAHSADRCTRL !                              
  MOVE.W #$9F,D0;          ! SIGNO !                                    
  MOVE.W ($72,A6),D1;      ! TAHSUNIT !                                 
  MOVE.B ($1E,A0),D2;      ! CCOMMONLIM !                               
  TRAPT.W #$202;           ! QSSB !                                     
  END;                                                                  
!A;                                                                     
/* NEW ENTRY  - >FETAPSPARVAL> */                                       
PCASI:UNIT=MPP,CI=S66676A,REV=2-R3A,SIGNO=0089,RA=39AE;                 
  TRAPT.W #$213;                                                        
  MOVE.B  (A5)+,($70,A6);  ! TAHSPTR !                                  
  MOVE.B  (A5)+,($71,A6);  ! TAHSADCTRL !                               
  MOVE.W  (A5)+,($72,A6);  ! TAHSUNIT !                                 
  MOVE.W  (A5)+,($74,A6);  ! TPARNUM !                                  
  MOVE.B #01,($48,A6);     ! TRESULT = PARNUMNOTUSED !                  
  MOVE.W ($74,A6),D2;                                                   
  CMPI.W #$0064,D2;        ! APSCNFINTTONEOPTION !                      
  BNE L0;                                                               
  MOVE.B #00,($48,A6);     ! TRESULT = PARNUMUSED !                     
L0:TRAPT.W #$12;           ! SEND APSPARRES !                           
  MOVE.B ($70,A6),(A5)+;   ! TAHSPTR !                                  
  MOVE.B ($71,A6),(A5)+;   ! TAHSADCTRL !                               
  MOVE.B ($172,A1),D3;                                                  
  CLR.L  D4;                                                            
  BFEXTU D3{29:2},D4;      ! CTYPEOFTONE !                              
  MOVE.W D4,($76,A6);      ! TPARVAL !                                  
  MOVE.W ($76,A6),(A5)+;   ! CTYPEOFTONE !                              
  CLR.W (A5)+;             ! TMINPARVALUE !                             
  MOVE.W #3,(A5)+;         ! TMAXPARVALUE !                             
  MOVE.B ($48,A6),(A5)+;   ! TRESULT !                                  
  MOVE.W #$72,D0;          ! SIGNO !                                    
  MOVE.W ($72,A6),D1;      ! TAHSUNIT !                                 
  MOVE.B ($1E,A0),D2;      ! CCOMMONLIM !                               
  TRAPT.W #$202;           ! QSSB !                                     
  END;                                                                  
!A;                                                                     
PCACS:UNIT=MPP,CI=S66676A;                                              
Y;                                                                      
PCCOS:UNIT=MPP,CI=S66676A;                                              
Y;

patch #2
Code:
PCASI:UNIT=MHHS3,CI=S66677A,REV=2-R4A,SECTOR=REL,ADDR=873,DATA=00&1D;
PCASI:UNIT=MHHS3,CI=S66677A,REV=2-R4A,SECTOR=REL,ADDR=876,DATA=FF&7F&01;
PCASI:UNIT=MHHS3,CI=S66677A,REV=2-R4A,SECTOR=REL,ADDR=170E,DATA=03&4D&50&50;
PCASI:UNIT=MHHS3,CI=S66677A,REV=2-R4A,SECTOR=REL,ADDR=1712,DATA=00;
PCASI:UNIT=MHHS3,CI=S66677A,REV=2-R4A,SECTOR=REL,ADDR=1716,DATA=03&06;
PCASI:UNIT=MHHS3,CI=S66677A,REV=2-R4A,SECTOR=REL,ADDR=1718,DATA=02;
PCACS:UNIT=MHHS3,CI=S66677A;
Y;
PCCOS:UNIT=MHHS3,CI=S66677A;
Y;

load patch #1, then patch #2
if there were no errors
do the command
SFCEI;
Y;

now you should have aspac 100:

/* CONFERENCE AND INTRUSION TONES PROVIDED = 00 (DEFAULT CASE) */
/* INTRUSION TONE ONLY = 01 */
/* CONFERENCE TONE ONLY = 02 */
/* NO CONFERENCE OR INTRUSION TONES = 03 */

change it to your needs.

/Daddy

-----------------------------------------------------
What You See Is What You Get
Never underestimate tha powah of tha google!
 
Thank you very much,
I will do!
Don't worry I will wate before make a dump to be sure

thank you again

I will tell you the result
 
Hi whosrdaddy,
it work perfectly....you are a great, the best technician of the world.
Thank you very very very much...
you have saved me

 
glad to hear it works frescolana!

[thumbsup]

-----------------------------------------------------
What You See Is What You Get
Never underestimate tha powah of tha google!
 
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