I have one frame which contains 6 layers.
Layer one is a MC which is a name centered on the stage.
Layers two through six are individual buttons which slowly revolve around layer one. So far everything works perfectly.
When I edit the buttons and put an oval background in the Over state and test the movie, the ovals all pulse - all the time.
Secondly, I cannot get the buttons to function.
Here is part of my A/S:
// all buttons are defined alike with the exception of the angle. The angles are 0, 75, 150, 225, and 300 respectively.
onClipEvent (load) {
speed = .5;
radius = 180;
xcenter = 275;
ycenter = 200;
angle = 0;
}
onClipEvent (enterFrame) {
_x = Math.cos(angle*Math.PI/180)*radius+xcenter;
_y = Math.sin(angle*Math.PI/180)*radius+ycenter;
angle += speed;
}
I have used various "onClipEvent (mouseDown)" statements to try to get the buttons to work without success.
I have spent days in the A/S manual and continue to come up empty. Any help would be appreciated.
Thanks,
Rick
Layer one is a MC which is a name centered on the stage.
Layers two through six are individual buttons which slowly revolve around layer one. So far everything works perfectly.
When I edit the buttons and put an oval background in the Over state and test the movie, the ovals all pulse - all the time.
Secondly, I cannot get the buttons to function.
Here is part of my A/S:
// all buttons are defined alike with the exception of the angle. The angles are 0, 75, 150, 225, and 300 respectively.
onClipEvent (load) {
speed = .5;
radius = 180;
xcenter = 275;
ycenter = 200;
angle = 0;
}
onClipEvent (enterFrame) {
_x = Math.cos(angle*Math.PI/180)*radius+xcenter;
_y = Math.sin(angle*Math.PI/180)*radius+ycenter;
angle += speed;
}
I have used various "onClipEvent (mouseDown)" statements to try to get the buttons to work without success.
I have spent days in the A/S manual and continue to come up empty. Any help would be appreciated.
Thanks,
Rick