Is there a way to use PlaySound() to play several sounds sequentially (as if each call was made with the SND_SYNC flag) but still return contol to the user at the start of playing the first sound? If the SND_ASYNC flag is used, only the last sound will play, of course. What I want to do is queue up the sounds to play sequentially and return control to the user so he can stop the sounds if desired at any point during their play.
Thanks, Steve
Thanks, Steve