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optional function parameters

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RobBroekhuis

Technical User
Oct 15, 2001
1,971
US
I'm unclear on the syntax for defining a function with optional parameters. One reference I found digging through the web suggested this should work:

function ref(url,linkname,extra='')
{
window.document.write('<a href= target=&quot;resource&quot;>'
+linkname+'</a>'+extra);
}

but IE throws an error. How should I rewrite this?


Rob
[flowerface]
 
Code:
   function ref(url, linkname, extra) {
      if (extra == null) {
         extra = &quot;&quot;
      }
      window.document.write('<a href=[URL unfurl="true"]http://&quot;;'+url[/URL] + '&quot; target=&quot;resource&quot;>' + linkname + '</a>' + extra);
      return;
    }
That's one way to do it.
OK?

________________________________________
[hippy]Roger J Coult; Grimsby, UK
In the game of life the dice have an odd number of sides.
 
I just wanted to throw in a cool trick. Instead of using:
Code:
if (extra == null) {
you can use:
Code:
if (!extra) {
to check for the existance of a value.

-kaht

banghead.gif
 
woja, kaht,
Yeah, that's the approach I did take (kaht's actually). I just came across the other syntax on the web and was wondering if I could use it. I think the particular page was describing Javascript 2.0


Rob
[flowerface]
 
There's a problem with using kaht's solution, in general (it's ok with strings) but:
Code:
   function mult1(aNumber, aBase) {
      if (!aBase) aBase = 1;
      return aNumber * aBase;
   }
   function mult2(aNumber, aBase) {
      if (aBase == null) aBase = 1;
      return aNumber * aBase;
   }
   window.alert(&quot;1. &quot; + mult1(10));
   window.alert(&quot;2. &quot; + mult2(10));
   window.alert(&quot;3. &quot; + mult1(10, 0));
   window.alert(&quot;4. &quot; + mult2(10, 0));
Will display:
[tt]
1. 10
2. 10
3. 0
4. 10
[/tt]
because [tt]0[/tt] will cause the [tt]aBase[/tt] argument to be changed to [tt]1[/tt] in [tt]mult1()[/tt]. Omitted arguments in a function always have the value [tt]null[/tt] but other values than [tt]null[/t] are treated as [tt]false[/tt] and cause the &quot;optional argument&quot; code to be evoked using kaht's method.

Hope this helps.

________________________________________
[hippy]Roger J Coult; Grimsby, UK
In the game of life the dice have an odd number of sides.
 
Whoops!:

because [tt]0[/tt] will cause the aBase argument to be changed to [tt]1[/tt] in [tt]mult1()[/tt]. Omitted arguments in a function always have the value null but other values than [tt]null[/tt] are treated as [tt]false[/tt] and cause the &quot;optional argument&quot; code to be evoked using kaht's method.

Hope this helps.


________________________________________
[hippy]Roger J Coult; Grimsby, UK
In the game of life the dice have an odd number of sides.
 
Roger, I would consider multi1 to have the correct behavior. If you multiply 10 by nothing, you should get zero, not 10. In other words,
Code:
if (!aBase) aBase = 0;
is correct.

Sincerely,

Tom Anderson
Order amid Chaos, Inc.
 
Whoops, I got the answers wrong.
[tt]mult1[/tt] would display [tt]10[/tt] in 3 and [tt]mult2[/tt] would display [tt]0[/tt] in 4. That makes us both right, Tom.

Soryy for the error (should have checked).


[tt]________________________________________________________________
[pc2]Roger
Life is a game of cards in which the deck contains only jokers.[/tt]
 
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