Okay. I am sure that once again I have a simple problem, but the solution escapes me. It seems like the simpler the problem, the harder it is to see the solution.
I have a class [MoveMent = class(TPersistent)] that just spontaneously loses its settings between function calls. I call the constructor then return to the GUI. Taking advantage of the debugging tools shows me that this is okay up to this point. When I call an event that accesses the data of Movement, Movement is just full of weird data.
What is going on on?
I have a class [MoveMent = class(TPersistent)] that just spontaneously loses its settings between function calls. I call the constructor then return to the GUI. Taking advantage of the debugging tools shows me that this is okay up to this point. When I call an event that accesses the data of Movement, Movement is just full of weird data.
What is going on on?