Guest_imported
New member
- Jan 1, 1970
- 0
Hello,
my question concerns not the gist of the algorithm. In order to play against a computer player the computer must have an approach to calculate the next move.
I must programme the TWIXT-game. This is a board game with 24*24 matrixes. In each of them you can stick a peg. Two players can play this game only. One player tries to get from west to east and the other one from north to south.
The pegs must be stuck in a knight's move. In this case the pegs are connected with a so-called wall. The winner is that player who has finished a continuous line from one side to the other side.
Ok, this was just to get the point of my question. The minimax algorithm needs a situation analyzer that assesses each possible move.
My question: Do you have any idea which criteria would be the best for assessing each possible move?
The better the criteria is, the stronger the computer playz.
Any idea would be highly appreciated.
Great thanks in advance.
woody_willow
my question concerns not the gist of the algorithm. In order to play against a computer player the computer must have an approach to calculate the next move.
I must programme the TWIXT-game. This is a board game with 24*24 matrixes. In each of them you can stick a peg. Two players can play this game only. One player tries to get from west to east and the other one from north to south.
The pegs must be stuck in a knight's move. In this case the pegs are connected with a so-called wall. The winner is that player who has finished a continuous line from one side to the other side.
Ok, this was just to get the point of my question. The minimax algorithm needs a situation analyzer that assesses each possible move.
My question: Do you have any idea which criteria would be the best for assessing each possible move?
The better the criteria is, the stronger the computer playz.
Any idea would be highly appreciated.
Great thanks in advance.
woody_willow