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make a project start full screen

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alexxxis

Programmer
Sep 21, 2006
38
0
0
RO
i have to make a .exe project out of a fla. i did the project, but i can`t make it start full screen by default. Any advice ?
 
Ok, I have used this in my very early days creating (still there as an example).

The script below (old old old) will open the required flash movie full screen after displaying the index page.

Have a look at the site and script and perhaps you can make use of it.

Good luck.


<html>
<head>

<script language="JAVASCRIPT">
<!--

function detectVersion()
{
version = parseInt(navigator.appVersion);
return version;
}

function detectOS()
{
if(navigator.userAgent.indexOf('Win') == -1) {
OS = 'Macintosh';
} else {
OS = 'Windows';
}
return OS;
}

function detectBrowser()
{
if(navigator.appName.indexOf('Netscape') == -1) {
browser = 'IE';
} else {
browser = 'Netscape';
}
return browser;
}

function FullScreen(){

var adjWidth;
var adjHeight;

if((detectOS() == 'Macintosh') && (detectBrowser() == 'Netscape')) {
adjWidth = 20;
adjHeight = 35;
}
if((detectOS() == 'Macintosh') && (detectBrowser() == 'IE')) {
adjWidth = 20;
adjHeight = 35;
winOptions = 'fullscreen=yes';
}
if((detectOS() == 'Windows') && (detectBrowser() == 'Netscape')) {
adjWidth = 30;
adjHeight = 30;
}
if(detectVersion() < 4) {
self.location.href = 'oldbrowser.html';
} else {
var winWidth = screen.availWidth - adjWidth;
var winHeight = screen.availHeight - adjHeight;
var winSize = 'width=' + winWidth + ',height=' + winHeight;
var thewindow = window.open('background.html', 'FutureResourcing', winSize);
thewindow.moveTo(0,0);
}
}

function MakeItSo(){
if((detectOS() == 'Windows') && (detectBrowser() == 'IE')) {
window.open('background.html','FutureResourcing','fullscreen=yes,toolbar=yes,status=yes');
} else {
onload=FullScreen();
}
}
//-->
</script>
<script language="JavaScript">
<!--
<!--
function MM_reloadPage(init) { //reloads the window if Nav4 resized
if (init==true) with (navigator) {if ((appName=="Netscape")&&(parseInt(appVersion)==4)) {
document.MM_pgW=innerWidth; document.MM_pgH=innerHeight; onresize=MM_reloadPage; }}
else if (innerWidth!=document.MM_pgW || innerHeight!=document.MM_pgH) location.reload();
}
MM_reloadPage(true);
// -->

function MM_checkPlugin(plgIn, theURL, altURL, autoGo) { //v4.0
var ok=false; document.MM_returnValue = false;
with (navigator) if (appName.indexOf('Microsoft')==-1 || (plugins && plugins.length)) {
ok=(plugins && plugins[plgIn]);
} else if (appVersion.indexOf('3.1')==-1) { //not Netscape or Win3.1
if (plgIn.indexOf("Flash")!=-1 && window.MM_flash!=null) ok=window.MM_flash;
else if (plgIn.indexOf("Director")!=-1 && window.MM_dir!=null) ok=window.MM_dir;
else ok=autoGo; }
if (!ok) theURL=altURL; if (theURL) window.location=theURL;
}
//-->
</script>
</head>

<body bgcolor="#000000" text="#FFFFFF" scroll='no' onload="MM_checkPlugin('Shockwave Flash','javascript:MakeItSo()','index.htm',true);return document.MM_returnValue">

</body>
<script name="Used by MM_checkPlugin" language="javascript">
<!--
with (navigator) if (appName.indexOf('Microsoft')!=-1 && appVersion.indexOf('Mac')==-1) document.write(''+
'<scr'+'ipt language="VBScript">\nOn error resume next\n'+
'MM_dir = IsObject(CreateObject("SWCtl.SWCtl.1"))\n'+
'MM_flash = NOT IsNull(CreateObject("ShockwaveFlash.ShockwaveFlash"))\n</scr'+'ipt>');
//-->
</script>
</html>


JR (IT = Logic (except for a well known OS where it equals luck) -> Back to the Basics!
 
that was a code for the html that contains the flash. i wanted to run the application independetly. anyway, found it.

fscommand("fullscreen", "true");

thanks.
 
ah great. Yes, it was the only thing close to what you wanted that I could find within seconds :)

JR (IT = Logic (except for a well known OS where it equals luck) -> Back to the Basics!
 
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