This code is not working for me. I drew a box, converted it into a movie and want the pictures to load inside the rectangular box I created. The rectangular movie has an Instance name of "Photo". And it's also called "Photo" in my library. I put in the following code and the 1st picture appears but isn't loaded inside the movie I made....it covers the entire page. I got this code a long time ago.
Please help!!
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this.pathToPics = "pics/";
this.pArray = ["1.jpg", "2.jpg", "3.jpg",
"4.jpg","5.jpg","6.jpg","7.jpg","8.jpg",
"9.jpg","10.jpg","11.jpg","12.jpg","13.jpg",
"14.jpg","15.jpg","16.jpg","17.jpg","18.jpg",
"19.jpg","20.jpg","21.jpg","22.jpg","23.jpg",
"24.jpg","25.jpg","26.jpg"];
this.fadeSpeed = 80;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.Photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.Photo._alpha>this.fadeSpeed) {
this.Photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.Photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.Photo.getBytesLoaded();
t = this.Photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.Photo._alpha<100-this.fadeSpeed) {
this.Photo._alpha += this.fadeSpeed;
} else {
this.Photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);
Please help!!
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this.pathToPics = "pics/";
this.pArray = ["1.jpg", "2.jpg", "3.jpg",
"4.jpg","5.jpg","6.jpg","7.jpg","8.jpg",
"9.jpg","10.jpg","11.jpg","12.jpg","13.jpg",
"14.jpg","15.jpg","16.jpg","17.jpg","18.jpg",
"19.jpg","20.jpg","21.jpg","22.jpg","23.jpg",
"24.jpg","25.jpg","26.jpg"];
this.fadeSpeed = 80;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.Photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.Photo._alpha>this.fadeSpeed) {
this.Photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.Photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.Photo.getBytesLoaded();
t = this.Photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.Photo._alpha<100-this.fadeSpeed) {
this.Photo._alpha += this.fadeSpeed;
} else {
this.Photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren't necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);