Sure. I want to be able to draw a component dynamically that is resizable at author time, and avoid the scaling that, for instance, extending UIObject would do to it. One kludge that I've considered is to have an invisible MovieClip, and have it createEmptyMovieClip() of the same size that is resizable at author time. It's not at all aesthetically appealing, but I'm at a loss as to how to see the resized component's drawing adjust to the real size
of the resized component.
You see, while the original symbol may have been say, 100x100 px, when the component is resized to 150x150 px, _xscale and _yscale of the resized symbol become 150 each, but a child created by the original at the new size will have an _xscale and _yscale of 100 each.
Hope this explains my quandry.