I'm making a maze game. The character you "control" is one sprite set to matte ink. The maze consisiting of several walls is one sprite set to matte ink. I'm doing colision detection using the INTERSECT function. It doesnt work! You cant move cuz your intersecting the empty part of the sprite (between the walls). Is there any way to make all white space in a sprite NOT return intersect true, or maybe another way to acomplish this? I really dont want to make each individual wall a seperate sprite! Thanx!