Ok. I wasn't going to answer this, but...
After reading Bluearks explaination I'll admit defeat. and apologise.
But also let me explain why I was so pigheaded.
This is going to be long so hang on...
After reading you posts I did some research into the Illustrator Help file.
To me, reading the below quote and my previous quotes from the help file.
The way I understood it, vector graphics do not contain DPI information. Only when you have Gradients and Gradient Meshes and Transparencies and are saveing do you you have to Flatten the file. When you flatten the file it applies the DPI settings which are, as Pixeljock as pointed out, under
Object>Flatten Transparency (which is why I keep banging on about transparency PixelSweeper).
If, as I've stated before.
I Make a new document which has a box and some type on it, then try to save as an eps, the transparancy option is greyed out.
This transparency option holds the option to use those DPI settings which are catagorised under the transparency flettener options:
High, Medium and low presets
The Illustrator people who wrote the help file seem to think...
Note: If the artwork does not contain transparency, the document will not be flattened and the flattening settings are not relevant. Use the Flattener Preview palette to determine whether the artwork contains transparency.
.
This is also why I keep banging on about Transparency.
You can set the following options in Transparency Flattener Preset Options dialog box, the Flatten Transparency dialog box, and the Flattener Preview palette:
Name
Specifies the name of the preset. Depending on the dialog box, you can type a name in the Name text box or accept the default. You can enter the name of an existing preset to edit that preset. However, you can't edit the default presets.
Raster/Vector balance
Specifies the amount of rasterization. The higher the setting, the less rasterization is performed on artwork. Select the highest setting to keep as much artwork as possible vector data; select the lowest setting to rasterize all the artwork.
Line Art and Text Resolution
Specifies the resolution for vector objects rasterized as a result of flattening.
Gradient and Mesh Resolution
Specifies the resolution for gradients and mesh objects rasterized as a result of flattening.
For both Line Art and Text Resolution and Gradient and Mesh Color Resolution, the Flatness setting affects the precision of intersections when flattening. In most cases, a value of 300 is sufficient for line art and text, and a value of 150 is sufficient for gradients and gradient meshes. However, if small fonts or fine objects will be rasterized or if the output is a high-quality print, higher values (600 ppi or more) are necessary. Using very high values is not recommended because it can degrade performance without noticeably improving the quality of the artwork.
Convert All Text to Outlines
Converts all type objects (point type, area type, and path type) to outlines and discards all type glyph information. This option ensures that the width of text stays consistent during flattening. Note that enabling this option will cause small fonts to appear slightly thicker.
Convert All Strokes to Outlines
Converts all strokes to simple filled paths. This option ensures that the width of strokes stays consistent during flattening. Note that enabling this option will cause thin strokes to appear slightly thicker.
So in summing up.
I didn't entend to start a fight.
and as I stated before.
I'm not saying you don't have to do it, because how would I know, I'm just saying I don't do it and everyone I'm associated with have never done it.
and also
Marcus