Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations strongm on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

External Cast questions.

Status
Not open for further replies.

fugigoose

Programmer
Jun 20, 2001
241
US
I'm making a huge gaming engine and I need to make it as efficient as possible. For this reason, I decided that I would have to store most of the data externally and load it into the projector or movie as needed. I'd like to store everything in external casts that are not normally linked to the main movie. How do you import casts? The help file says you take an existing cast and set its filename to whatever cast you want. I want to be able to create and delete casts on the fly, during gameplay. What would be the easiest way to do this. Also, is there a max number of casts?
 
You would need a xtra for that. You can use something like the castControl or the Cast Link xtra.

Mayuresh
 
Status
Not open for further replies.

Part and Inventory Search

Sponsor

Back
Top