I've been working for a while now in Screen 12 mode (640x480 res, 16 colors) to draw realistic-looking standard playing cards. So far, I've had a certain amount of success--but that success has been slow.Using READ/DATA commands I've written down, pixel by pixel, the color attribute for every single dot in the design of every card based on scanned images of those cards. Not exactly fun times, especially when you have 9600 pixels per card (80x120). Now, my question is this: way back when I first programmed in BASIC on the Apple IIc, PEEK and/or POKE commands existed that automatically brought up predefined playing cards graphics. Do such commands exist on the IBM platform/in QBASIC? I would greatly appreciate anyone who could help me out here.<br><br>If such commands do not exist, does anyone have any ideas on how I could speed up the graphics building time? Sure, I can duplicate the spades graphics, the "A"s for the aces, etc., but I mean something besides that. In addition, the graphics use up a great deal of memory--the particular array that the graphics are stored in take up a whopping 237 KB (defined at size 30304 and as DOUBLE type)! I routinely run out of memory while dealing with the graphics. Any ideas at all would be greatly appreciated.<br><br>One idea that I have had has been to save the scanned images as bitmaps and then have them loaded in QBASIC as such. However, I do not know how to code for bitmaps, and I want this program to be as exclusively mine as possible (okay, so I've got ego problems). In addition, rendering the scanned graphics so that they all use the same set of 16, or even 256, colors would be a pain in the patootie. Any ideas? Thanks ahead of time.