Does anybody had problems with crashes in DLL's because of memory allocations?
I have an exported class which is used in a project that invokes the DLL through an import library. When destroying the class, the program just crashes when deleting the class members (from within the class destructor, of course).
Any guidelines?
Thanks. [red]Nosferatu[/red]
We are what we eat...
There's no such thing as free meal...
once stated: methane@personal.ro
I have an exported class which is used in a project that invokes the DLL through an import library. When destroying the class, the program just crashes when deleting the class members (from within the class destructor, of course).
Any guidelines?
Thanks. [red]Nosferatu[/red]
We are what we eat...
There's no such thing as free meal...
once stated: methane@personal.ro