Naits,
MSVC is recommended - from what I've read some code in DX is
VC specific but ... you should be able to get by with Borland.
I'm looking forward to getting more advanced (DX8) books soon, but SAMS "teach yourself DirectX7 in 24 hours" was well worth the investment and this or a similar book is a must if you're gonna program directX.
- TJ
A book I am currently finding helpful is "Tricks of the Windows Game Programming Gurus" by Andre LaMothe. It doesn't go into 3D programming and it's a bit more on the expensive side, but it is definitely worth the price. But I also would suggest "teach yourself DirectX7 in 24 hours".
I also found a series of tutorials at ultimategameprogramming.com they take you from the beginning of C++ to mastering DirectX and OpenGL. You can start wherever you're at now and move forward.
Stopher and Naits,
Andre LeMothe is a good source of "game" programming. I try to pick up as many of his books as I can. "His Black Art of 3D game programming" is pretty good as far as it goes, but
It doesn't go into DirectX either. Another way to go on this is opengl. I think there's a site with the url of the same name. You might check opengl.com I thank that's it. A lot of source code there.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.