I have a Workspace located in a root directory, with numerous child directories. Within each child directory is a VC++ project that compiles and creates an executable or library within each respective child directory.
Here is an illustration of the directory structure:
[COLOR=yellow black][tt](Parent Directory)[/tt][/color]
[COLOR=yellow black][tt]ChildDirectory1[/tt][/color]
[COLOR=yellow black][tt]Project01[/tt][/color]
[COLOR=yellow black][tt]File01.EXE[/tt][/color]
[COLOR=yellow black][tt]ChildDirectory2[/tt][/color]
[COLOR=yellow black][tt]Project02[/tt][/color]
[COLOR=yellow black][tt]File01.LIB[/tt][/color]
[COLOR=yellow black][tt]ChildDirectory3[/tt][/color]
[COLOR=yellow black][tt]Project03[/tt][/color]
[COLOR=yellow black][tt]File02.EXE[/tt][/color]
I use a third party installation utility to gather up the necessary binaries and supporting files from the project directories and elsewhere to build a setup program that can be used to install the final program.
Generally, each module can be built and debugged separately, so I'm usually hand copying only one file from the project directory to my application directory for testing purposes. However, I now have a bug that seems to be a memory issue. The source of the problem is very difficult to determine by reading the code. I would like to use the Studio debugger this time. Unfortunately, when I try to run the debugger through the VC++ IDE, my program complains about missing DLL's and special support files.
I have a running instance of my completed program on the C:\MYPROG directory. I have changed the "Working Directory" in the onfiguration settings for "Win32 Debug" to point to my program directory "C:\MYPROG". I would like to compile my projects and test the application within the IDE. Is this possible without a drastic change to my project hierarchy?
Thank you in advance
Here is an illustration of the directory structure:
[COLOR=yellow black][tt](Parent Directory)[/tt][/color]
[COLOR=yellow black][tt]ChildDirectory1[/tt][/color]
[COLOR=yellow black][tt]Project01[/tt][/color]
[COLOR=yellow black][tt]File01.EXE[/tt][/color]
[COLOR=yellow black][tt]ChildDirectory2[/tt][/color]
[COLOR=yellow black][tt]Project02[/tt][/color]
[COLOR=yellow black][tt]File01.LIB[/tt][/color]
[COLOR=yellow black][tt]ChildDirectory3[/tt][/color]
[COLOR=yellow black][tt]Project03[/tt][/color]
[COLOR=yellow black][tt]File02.EXE[/tt][/color]
I use a third party installation utility to gather up the necessary binaries and supporting files from the project directories and elsewhere to build a setup program that can be used to install the final program.
Generally, each module can be built and debugged separately, so I'm usually hand copying only one file from the project directory to my application directory for testing purposes. However, I now have a bug that seems to be a memory issue. The source of the problem is very difficult to determine by reading the code. I would like to use the Studio debugger this time. Unfortunately, when I try to run the debugger through the VC++ IDE, my program complains about missing DLL's and special support files.
I have a running instance of my completed program on the C:\MYPROG directory. I have changed the "Working Directory" in the onfiguration settings for "Win32 Debug" to point to my program directory "C:\MYPROG". I would like to compile my projects and test the application within the IDE. Is this possible without a drastic change to my project hierarchy?
Thank you in advance