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Custom loader not working ;(

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Supra

Programmer
Dec 6, 2000
422
US
I'm starting to get really pissed with this one! I have some simple code I wrote to determine what percentage of my Flash movie is loaded, and all I want to do is display a little progress bar, but for some reason it's not working. Neither the progress bar nor the text box displayed above it are being updated. Here's the code:
Code:
ifFrameLoaded(120) {
	//gotoAndPlay(4);
}

var loaded = Math.floor((_root._framesloaded / 120) * 100);
_root.ProgBar._width = loaded * 2.21;
_root.TipText.text = loaded + "%";
The progress bar takes the percentage loaded times 2.21 because 221 is the max width I want. The TipText text box sets itself to 1% but doesn't change again until 100%, and the progress bar stays at 0.55 width and doesn't change again until 221 width. This is very confusing and frustrating.. any ideas PLEASE :(
 
make your bar (ProgBar) a movie clip with the instance name ProgBar which im assuming you hav already done, inside it make a rectangle of colour the exact size you want your bar.

back on the main stage make a dynamic text box and give it the var name TipText which again im assuming you've already done

stretch them both over two keyframes and use the following code in frame 2:

myLoaded = Math.round(getBytesLoaded());
myTotal = Math.round(getBytesTotal());
myPercent = myLoaded/myTotal;
ProgBar._width = myPercent*221;
TipText = Math.round(myPercent*100)+"%";
if (myLoaded == myTotal) {
gotoAndPlay(3);
} else {
gotoAndPlay(1);
}


the line ProgBar._width = myPercent*221 is the maximum width of your progress bar when the movie is loaded so if you make it *100 your bar will be 100px long at 100%

the code will stop the movie going onto frame 3 (which is where you would have the start of your flash movie) unitil its fully loaded
 
unless your using flash 8 with action script 2
then use this one instead...

if (_root.getBytesTotal() != _root.getBytesLoaded()){
gotoAndPlay(1);
}
ProgBar._xscale=(_root.getBytesLoaded()/_root.getBytesTotal())*221;
TipText.text=Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)+"%";


if you are using this one the dynamic text box needs the instance name of TipText not the variable name!
 
Well the issue was indeed the way I was checking how much of the movie was loaded. Using the suggested _root.getBytesLoaded() and _root.getBytesTotal(), it works perfectly. Here's the end result:
Code:
ifFrameLoaded(120) {
	//gotoAndPlay(4);
}

var loaded = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100);
Gauge._width = loaded * 2.21;
Tip.text = loaded + "%";

//And of course in the 2nd frame, it shoots you back to the first :)
THANK YOU, B52AlphaJackal, for my sanity has returned. That's worth a star for sure.
 
glad its sorted mate! its bad enuf when sumfin wont work! but its worse when sumfin wont work and you cant figure out why! haha
 
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