Hi. I am new to OO system analysis and design.
I am trying to develop a simple aircraft shooting game in java. It will be an application type not an applet.
However, I am confused in the OOA&D approach. I am confused about including things like save game , reload, difficulty level,game pause etc in the class diagram.
How can I include things such as ship, enemy ship, shoot, missiles available, etc.... in the class diagram?
Should these two parts be in different class diagrams or should I include both in the same diagram?...I mean should the game functions and interface components appear in the same class diagram?...can n e one pls guide me.
thanks a lot.
I am trying to develop a simple aircraft shooting game in java. It will be an application type not an applet.
However, I am confused in the OOA&D approach. I am confused about including things like save game , reload, difficulty level,game pause etc in the class diagram.
How can I include things such as ship, enemy ship, shoot, missiles available, etc.... in the class diagram?
Should these two parts be in different class diagrams or should I include both in the same diagram?...I mean should the game functions and interface components appear in the same class diagram?...can n e one pls guide me.
thanks a lot.