I need help developing a strategy board game AI. NOT Chess.
Specs:
Uncertainty. Only known data is position of opponent's pieces, type of enemy piece unknown.
All pieces move 1 step at a time. No diagonals.
paper-rock-scissors piece types. Piece 2 defeats piece 1 and piece 15; piece 3 defeats pieces 1 and 2; piece 4 defeats pieces 1,2,3; piece 5 defeats pieces 1,2,3,4;... up to piece 15 defeats pieces 1 and 3-14, but piece 2 defeats piece 15. Piece 1 is the Flag, VIP, King, bigwig...
The framework's done, now I need the AI!! I need help developing it. Please refer me to any site, book, or any person you think can help... "Information has a tendency to be free. Which means someone will always tell you something you don't want to know."
Specs:
Uncertainty. Only known data is position of opponent's pieces, type of enemy piece unknown.
All pieces move 1 step at a time. No diagonals.
paper-rock-scissors piece types. Piece 2 defeats piece 1 and piece 15; piece 3 defeats pieces 1 and 2; piece 4 defeats pieces 1,2,3; piece 5 defeats pieces 1,2,3,4;... up to piece 15 defeats pieces 1 and 3-14, but piece 2 defeats piece 15. Piece 1 is the Flag, VIP, King, bigwig...
The framework's done, now I need the AI!! I need help developing it. Please refer me to any site, book, or any person you think can help... "Information has a tendency to be free. Which means someone will always tell you something you don't want to know."