May 22, 2001 #1 solve Technical User Jan 6, 2003 2 CA I need help to rotate a 3d mesh(.3ds) How do I rotate it? How do I do the polygon? How do I texture map it?
I need help to rotate a 3d mesh(.3ds) How do I rotate it? How do I do the polygon? How do I texture map it?
May 23, 2001 #2 Lim Programmer Aug 15, 2000 192 US You better look for another forum. Upvote 0 Downvote
May 24, 2001 #3 Cagliostro Programmer Sep 13, 2000 4,226 GB Study DirectX. John Fill ivfmd@mail.md Upvote 0 Downvote
May 24, 2001 #4 newbieatassembly Technical User Oct 4, 2000 39 IN 1) Rather that DIrectX I suggest OpenGL - its much easier to understand. 2) I sure hope you know analytical geometry in 3 dimensions - a lot of use of this. 3) If you don't know the basics of loading the polygon and rotating - you won't understand texture mapping. A good place to get started - http://nehe.gamedev.net Upvote 0 Downvote
1) Rather that DIrectX I suggest OpenGL - its much easier to understand. 2) I sure hope you know analytical geometry in 3 dimensions - a lot of use of this. 3) If you don't know the basics of loading the polygon and rotating - you won't understand texture mapping. A good place to get started - http://nehe.gamedev.net
May 24, 2001 #5 newbieatassembly Technical User Oct 4, 2000 39 IN 1) Rather than DIrectX I suggest OpenGL - its much easier to understand. 2) I sure hope you know analytical geometry in 3 dimensions - a lot of use of this. 3) If you don't know the basics of loading the polygon and rotating - you won't understand texture mapping. A good place to get started - http://nehe.gamedev.net Upvote 0 Downvote
1) Rather than DIrectX I suggest OpenGL - its much easier to understand. 2) I sure hope you know analytical geometry in 3 dimensions - a lot of use of this. 3) If you don't know the basics of loading the polygon and rotating - you won't understand texture mapping. A good place to get started - http://nehe.gamedev.net