Hi,
I'm new on Director and need help about a basic assignment that set the movieTime to the end that don't work on OS X... The game have been tested on previous OS and Windows 98 to XP without problems (almost...). but on OS X
-> sprite(18).movieTime = DureeMov
simply set movieTime to 0... Why ???
I test the behavior
on mouseUp me
-- Envoi le video à la fin
alert("dureeMov: " & DureeMov)
sprite(44).member = member("bt_video3"
alert("pre: " & sprite(18).movieTime)
sprite(18).movieTime = DureeMov
alert("post: " & sprite(18).movieTime)
end
and this give me for exemple :
dureeMov: 2564
pre: 991
post: 0
There is someone who can help me ??? There's others strange behaviors on OSX, maybe resolving this one will give me a better understanding of what going on...
Thank you for your help
France
I'm new on Director and need help about a basic assignment that set the movieTime to the end that don't work on OS X... The game have been tested on previous OS and Windows 98 to XP without problems (almost...). but on OS X
-> sprite(18).movieTime = DureeMov
simply set movieTime to 0... Why ???
I test the behavior
on mouseUp me
-- Envoi le video à la fin
alert("dureeMov: " & DureeMov)
sprite(44).member = member("bt_video3"
alert("pre: " & sprite(18).movieTime)
sprite(18).movieTime = DureeMov
alert("post: " & sprite(18).movieTime)
end
and this give me for exemple :
dureeMov: 2564
pre: 991
post: 0
There is someone who can help me ??? There's others strange behaviors on OSX, maybe resolving this one will give me a better understanding of what going on...
Thank you for your help
France