What-ho!
I would like to write an application which allows me to model 3D objects by way of nodal points. Ideally, I'd like an interface which displays a grid and allows the positioning of nodes by clicking on positions within that grid. In this way, you could model 2D objects. So, either by having a grid which displays a side on view of that object so that you could define the Z position of your nodes or by being able to otherwise define the Z position of your nodes, you could then transform your 2D object into 3 dimensions.
The problem is that I really haven't got the first idea where to start. Does anyone know how to write something like a grid object where you can define nodes? Is there a control out there already?
Any help here would be very much appreciated.
Thanks,
Paul
I would like to write an application which allows me to model 3D objects by way of nodal points. Ideally, I'd like an interface which displays a grid and allows the positioning of nodes by clicking on positions within that grid. In this way, you could model 2D objects. So, either by having a grid which displays a side on view of that object so that you could define the Z position of your nodes or by being able to otherwise define the Z position of your nodes, you could then transform your 2D object into 3 dimensions.
The problem is that I really haven't got the first idea where to start. Does anyone know how to write something like a grid object where you can define nodes? Is there a control out there already?
Any help here would be very much appreciated.
Thanks,
Paul