Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations strongm on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

Search results for query: *

  1. bitphire

    On stage sprite swapping

    Alright now I am really confused. I seperated the animated gif into 5 still images. I imported all 5 of them into a director movie. I placed them in the score. I have these names: BushKick BushKick2 BushKick3 BushKick4 BushKick5 I put BushKick on frames 1-5 BushKick2 on frames 6-9 BushKick3 on...
  2. bitphire

    On stage sprite swapping

    Hey I think that is what I needed. I don't have my code to copy paste right here but I will do a simple version of it so you can see. This would be on sprite 2 which is my character. on exitframe if keypressed(124) then sprite(2).membernum = 5 sprite(2).loch = sprite(2).loch + 4 else if...
  3. bitphire

    On stage sprite swapping

    I am using MX 2004. I think maybe you mis understood me. I use an animated gif for standing still. (charatecer kinda sits and rocks back and forth) Then I do sprite(2).membernum = 5 when lets say an arrow key is pressed. Membernum 5 is another animated gif but of the player walking. When it does...
  4. bitphire

    On stage sprite swapping

    Hi I am doing a simple game and I am using gif animations for the different positions. Person standing is just a standard gif picture no animation. When a user hits an arrow key the sprite switches to the walking sprite. I am using sprite(2).membernum = 5. This works great besides that the...

Part and Inventory Search

Back
Top