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  1. Helixcoil

    Strange Behaviour Painting to the canvas

    Your right, maybe I did jump the gun abit. I'm just telling you guys what I observed for 3 weeks now. I was convinced it was some programming error on my part, I mean who In their right mind would suspect the webserver for not being able to draw all my pics on the canvas. I tried everything and...
  2. Helixcoil

    Strange Behaviour Painting to the canvas

    Thanks Prosper, but like had said I had tried MediaTracker code before... Thanks though I figured the problem out this morning, don't ask me to explain it. I had this problem consistently for weeks now and everytime I tested the code out it was from a webserver locally of my machine. Take a...
  3. Helixcoil

    Strange Behaviour Painting to the canvas

    I've been surfing the web for weeks now and can't find anyone who has experienced this strange behaviour when loading and displaying pictures on a canvas. I load an array of images from the disk drive in the Applet init method and then proceed to display them using my own graphic context and...
  4. Helixcoil

    Please Help, This problem is driving me crazy... How they do it...

    That's what I figure is happening too...
  5. Helixcoil

    Please Help, This problem is driving me crazy... How they do it...

    They are using java but It's weird that only IE is able to be used. Maybe it's specific to the Microsoft's VM, or maybe they just don't want to test it on other browsers. Anyway, Thanks...
  6. Helixcoil

    Please Help, This problem is driving me crazy... How they do it...

    Ok, I've sorta have already asked this question before but I haven't gotten a real clear answer yet. I'm designing a networked TicTacToe game and was trying to get the applet to work on as many PC's as possible without the need to install anything by the user. Ideally I would like to do...
  7. Helixcoil

    Java Applet/Distribution Question, Please Help

    Ok, this may or may not be an easy question. I'm in the process of writing a TicTacToe Applet which I want 2 people to play over the net through a Java Server application. The main issue I'm running into is that I don't want to make the user to have to download anything from SUN even if does not...

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