hi there. Actually this can be done is quite simple way.
First you declare a new property...call it... pOriginalLoc
and assign the original location to that variable.
Write a handler to re-assign the original loc back to the sprite.
example code below. Never tested the code.
-- For the...
I use AMD thunderbird 750Mhz, 128Mb Ram, 32Mb Video ram...
The screen pops up as normal. No delay.
Are you guys talking about the blending option which you can reach through right clicking on the layer...?
If it is, then, at my side, I dun see any delay.
There is a way to open protected file though.
One thing is that you can never get the scripts and that's all.
For cast members, like graphics....things, well, there will all be there.
Look for an application call dirOpener. Try director web.
Use the app. to open protected file.
Oh yes, about the image compression things. Try to play around with the bit depths.
After you finish authoring your movie, try to use the "save and compact" instead of ordinary save or save as.
But one thing is that i am not sure whether there is a drawback for always save and...
hello, sometimes, to make things easier, just ignore the invisible things.
Why not just move them all in and out from the stage?
let say you have a sprite, lets make it sprite 1 which is a can.
h = (desired h)
v = (desired v)
on mouseEnter
sprite(1).loc = point(h,v)
end
on mouseLeave...
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