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  1. nemecda

    Detect Windows Media Player 9 Codec??

    I have videos from a client that I need to incorporate in my Director presentation. They are compressed using Windows Media Player 9 comperssion. I thought I was being all fancy and wrote a script to detect what version of WMP was installed on the users computer... if they did not have version...
  2. nemecda

    Keeping a Full Screen Projector Window in Front?!?!

    That was the way to go. I hadn't understood the purpose of the stub projector before.. it was too easy :) That "splash screen" .bmp file is too buggy. Thanks! Dana
  3. nemecda

    Keeping a Full Screen Projector Window in Front?!?!

    Thanks.. I did move my script to the on prepareMovie movie script. On that script, I am also using the rectdraw to resize my projector to match the screen resolution. There is still a skip between the .bmp file and my projector :( I actually now have a second problem, by using the...
  4. nemecda

    Keeping a Full Screen Projector Window in Front?!?!

    I am new to the BuddyAPI xtra and more of a designer than programmer. My initial problem was that after my splash screen appears (.bmp file in projector folder)..applications or folders in that were open on my desktop jump in front of my fullscreen projector. I found another reference to this...
  5. nemecda

    Flash Sprites disappear when a dialogue box appears

    I found a solution to my problem. -- The usual technique for forcing Director to redraw the entire stage after some DTS sprites have left artifacts on the screen is to issue the command: the stageColor = the stageColor because you have affected the stage default color, Director must redraw...
  6. nemecda

    Flash Sprites disappear when a dialogue box appears

    I have a fairly simple Director file. There is a main menu which is a .swf and the links within the .swf via "GetURL:Lingo..." goes to a frame on my Director timeline where a pdf is loaded using Imperssario (from Integration New Media). Everything works fine.. until a system dialogue...

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