OK Today i'm gonna work on the two ways you propose.
To say the truth, i'm a little tired with this stuff cause is the last detail to finish, although without you men it would probably be the first of all.
Hi thank you to oldnewbie and billwatson
//The code is:
function timer(){
_root.container.porceramica.contenedor1.pointing.play();
clearInterval(pause);
};
pause = setInterval(timer, 10000);
stop();
the code attached to button would be?:
on (release) {
clearInterval( pause );
}
Last Week Great Oldnewbie gave me the code play from frame to next every ten seconds. It works fine but when button which calls the file.swf is clicked many times, file.swf gets crazy why? I don't know. (file.swf is in a holder mc.)
Hi
Is it possible to set that every 10 seconds headplayer goes to next frame and play and in the last frame, after 10 seconds, goes to first frame (a kinda loop, i guess?
thankx
Hi oldnewbie. i've seen your great preloader in http://odin.prohosting.com/~oldnew/flashtesting/preload.htm
and i'd like to know if there's any way to fit this preloader when there're two scenes: preloader scene & intro scene, mc rotating and loadbar percentage you know
Bye
thank your oldnewbie for your response. But I don't know what i'm doing wrong. Once inside loaded everything looks a mess. I thought it was not very complicated load a swf in an empty mc, and once loaded the swf, load another swf in an empty mc with preloader in the loaded swf. I'd appreciate a...
Hi.
I have in main timeline a menu, when clicked on any button *.swf is loaded in an empty mc. This *.swf is divided by four sections - so far, everything works fine -. The only thing i want is, in each section load in another empty mc placed in *.swf another swf which displays the proper...
Hi all. I have in my scene movieclips which roll up when mouse is over. If i load a swf on level1 -loadmovie *.swf, 1 -, the movieclips rolled up can't cover the swf loaded. I hope i explained the question properly (or mayby not ;-()
thanks in advance
I want eight instances of eight mc's to appear invisible on the scene when a button is clicked. Instead of on release....visible= falsebla, bla... eight times, i'd like to choose a most inteligent way to get it, with very few lines of code if possible. But, as i'm not very clever with...
Thanks to all, specially to oldnewbie. Everything works fine now. From i keep the fla. code you post with explanations attached to them, i'm learning
faster than ever.
Bye
the code i attached in the post is from oldnewbie, a man i've learnt a lot from taking a look at his post in this forum. The case is just taking me, this code example is the only was helpful to me getting working the effect "fade-in...", but cause my modest knowledge of actionscript, i...
I've been searching support to get "fade-in fade-out" effect and at last i found it. But it works en mail timeline, and i'm unabled to get it work ina mc.
The code is:
onClipEvent (enterFrame) {
// if the mouse IS over the button ...
if (this.hitTest(_root._xmouse, _root._ymouse...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.