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  • Users: KSW2
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  1. KSW2

    Open GL

    Thanks. Knew of "nehe" but not "gametutorials".
  2. KSW2

    Open GL

    I use OpenGl with Visual C++. The primary on-ine reference is the opengl site (not specific to visual c++ but much of the info is). I would like to find a site dedicated to programmers who refuse to use MFC.
  3. KSW2

    Win32 Installation Code

    Anyone know of good, low or no cost, Win32 installation C++ source code? Looking for something simple without a lot of frills. I was using one from Borland, but I don't use Borland C anymore and the code is not really up with new operating systems.
  4. KSW2

    ASCII/ANSI Greek characters

    Visual C++/Windows character questsion: Is there any easy way to imbed some Greek characters (particularly, theta and phi) into a C++ character string for use in the SetDlgItemText command? I used to be able to print them using ASCII decimal codes 233 and 237 on older DOS C compilers (Borland)...
  5. KSW2

    Problems w/ GlobalFree

    Thanks, that seems to work. I've been checking memory and don't seem to be losing any with that approach- just don't know why or don't understand what Microsoft is doing.
  6. KSW2

    Problems w/ GlobalFree

    Maybe that's the problem. I use GlobalAlloc when I know the size of the array, solve the problem, then use GlobalFree to free the memory. When I get a new vector size I again use GlobalAlloc thinking that I freed it previously and, therefore, should use GlbalAlloc as if creating a new vector...
  7. KSW2

    How Important is it to release a DC?

    See my post on April 15, thread 713-251622. I never got an answer - but answered it myself on May 6. As an old timer I still don't understand why Microsoft made a simple thing so complicated.
  8. KSW2

    Problems w/ GlobalFree

    Using GlobalAlloc to create space for large vectors whose size needs to be defined and often changed during runtime. I thought I was being careful by using GlobalFree to free the space when no longer needed and before new vector sizes are allocated. When I do this, however, I get random (but...
  9. KSW2

    Visual C++ Windows/ME poblems

    OK, I eventually solved this problem. You can't just delete objects. You have to reassign them back to the old object first.
  10. KSW2

    Visual C++ Windows/ME poblems

    I have a graphics application written in Visual C++ Standard and Windows Win32. I draws simple pictures using only a few diferent pens and brushes. It works perfectly on NT but on Windows/ME the colors go all black and the screen text disappears after only a few repaints. I suspected object...

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