so I've determined that Flash is retarded in some senses...
The problem was that the menuBar would not release the focus, so my buttons were not able to execute their on press command properly.( hence the need to double-click on the button, or to move before clicking)
I resolved it by adding...
In my applet I have a menubar with menus and some buttons...
I have found that before I use the menubar my button works every time I click on it, but after I open the menu (even if I don't select anything) I can't click the button more than once.
If I move the mouse before I click the button...
I've looked in the flash help for the curveTo function and it isn't very clear on what the control and anchor points are...
I'm trying to draw 1/4 of a circle rotating around a single point, and so far my only problem has been in creating the curve properly.
right now I have 2 lines at right...
I was wondering if there was a way to change the appearance of the pointer to that of an icon.
I would like to have the cursor change from the pointer to a that of a resize icon.
is there any way I can do this?
Thx
I have a menubar that outlines all my options on rollOver with green. I s there a way to change this rollover color to say, red or something like that?
As it happens, when you get values into functions in an .as file, if you initialize them with,
this.value= value;
you can refer to them using this.value throughout the entire .as file...
this seems to have solved my problem, but thanks
...that is supposed to trace some values, but it doesn't seem to be doing that
function moveParticle():Void{
angleY = (_root._xmouse - CenterX) * .001;
trace (angleY);
}
My problem is that the trace in the moveParticle function is not even registering. It doesn't return anything at...
I am trying to create multiple textfields during runtime using the createTextField method in my actions layer.
I've tried to create them all in a loop in one movieclip, but that was only displaying one textfield, so I figured it was a problem with the movieclip... so now I'm trying to create a...
I was also wanting to know if there is a way in which I can make it so that I can only select one item in a menu when it is chosen.
When one item is selected and then another is selected afterwards, I would like the first item to no longer be selected.
Do I have to make the menubar using the...
I am looking at making submenus that create small checkmarks beside a submenu after you've selected them
much like in flash under the Window menu when you select Library there is a checkmark beside it...
is there a way i can do this using the addMenuItem() command, or do I have to take a...
Is there a way to find the Red Green Blue value of a pixel on the screen, or is that only possible when in reference to objects?
Because I would like to be able to decipher and change a heat map using flash if possible.
Thanks
I was just wondering if you can create a text field at run-time and embed characters into that textfield.
I'm trying to use the _rotation command and unless I create a textfield before run-time and embed the character sets that I'll allow into it, the text will not show up.
Any ideas?
Ok, so I have an actionscript file that is not working the way I intend it to.
I'm calling a function in the actionscript file from within the actionscript file, however I have to use this.objectRef to refer to a function that should act independently of any object.
I'm thinking that I might...
I'm creating a video clip of a ball that moves, and I'm doing this all with actionscript.(except for the creation of the objects)
Essentially, I'm trying to pause my animation in my actionscript file by calling this function:
function stopMoving():Void {
this.targetMC.onEnterFrame = null...
I made a custom component that is essentially a start/stop button. The only thing that really changes is the text when it is clicked on.
What I'm wondering is if I put the commands:
on(press){
_root.particle.startMoving();
}
on an instance of this...
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