Thank you frozenpeas and oldnewbie for responding.
It's working - below is an outline:
Scene 1 has an actionscript on the main timeline (last frame):
NextScene();
Scene 2 has in frame 1 an actionscript on the main timeline:
Stop();
Movieclip_1 has an actionscript (last frame)...
Hi: Here is what I would like to have happen:
Scene 1 (no movieclip) calls Scene 2
Scene 2 (has a movieclip) then calls Scene 3 (also has a movieclip).
Here's what happening. I've managed to have:
Scene 1 on frame 30 load Scene 2 using actionscript
nextScene ();
-- ok that works...
billwatson & Firegambler:
that's the solution. Flash Player (EXE) View was NOT at "100%" but rather "Show All" which condensed the images slightly but enough to distort them.
I added fscommand("allowscale","false"); to frame 1 and it displays properly...
Thanks again Firegambler for responding.
*have you thought about preventing the flashplayer from getting resized or fullscreen mode?*
That sounds like an idea I'd like to try. Could you provide a hint please. Is that part of the FS actionscript code? At the monment my right brain is not...
Thanks Firegambler for reponding.
Actually I was using Flash's preview in browser feature. It looks ok when I use that but not during the SWF or when I created a project EXE.
The image(s) are static with no animation done to them and in their original size with no scaling at all. I've tried...
Hi:
Thanks for the tip(s), something I didn't think or know about however.. it really didn't work. It actually came out more jaggy for all 3 formats. What is interesting is that when viewed as an HTML it remains sharp. It's almost as if Flash 5 is compressing a 2nd time in SWF (and EXE) and...
When I import either a PNG, JPEG or GIF, Flash *distorts* the image and text regardless of image size (meaning I import the image at it's original size without expanding or shrinking).
It's even *more* noticable when you Test Movie and/or create an EXE.
Question: anyone know why? or better...
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