I mean - I have a PC with Windows 2000.
Every other appliction (Photoshop etc.) tells me that my system should use a gamma of 2.20.
When using Adobe Gamma Calibration, it defaults at "Windows Standard" = 2.20.
First, I had AdobeGammaLoader.exe inside my Startup folder, but then, when calibrating the gamma in 3ds max, I ended up around *1.60*..(!)
So, I thought that maybe I had got a "Double-Correcting" of the gamma, both in AdobeGammaLoader.exe *AND* in 3ds max, so I deleted the shortcut to AdobeGammaLoader.exe from the Startup folder, and re-booted.
Then, as I wrote in my subject, I ended up at ca. 1.80 when calibrating the display gamma inside 3ds max.
Btw: 1.80 is the *Macintosh standard* gamma setting - could that be of importance?
I have also set both the file input and file output gammas to 1.80 - and adjusted my workflow to not check the "default system gamma" setting instead of "image's own gamma" when opening bitmaps.
So - the BIG question is:
WHY? is there are difference for Adobe and discreet?
Or is it just *me* that have approached this issue in a *completly* wrong manner?
FYI my monitor is a Dell P 991 - a 19" Flat Screen Trinitron Aperture Grille. I believe it's whit point is at 9300 K. (Is *that* a problem, too? I mean, the "grapics industrial standard" is at 5000 K, AFAIK?)
I really hope some of you more experienced gamma-users could tell me if this is important or not - and how to evt. solve the issues, evt. point me to a site with info.
Clokkevi.
Every other appliction (Photoshop etc.) tells me that my system should use a gamma of 2.20.
When using Adobe Gamma Calibration, it defaults at "Windows Standard" = 2.20.
First, I had AdobeGammaLoader.exe inside my Startup folder, but then, when calibrating the gamma in 3ds max, I ended up around *1.60*..(!)
So, I thought that maybe I had got a "Double-Correcting" of the gamma, both in AdobeGammaLoader.exe *AND* in 3ds max, so I deleted the shortcut to AdobeGammaLoader.exe from the Startup folder, and re-booted.
Then, as I wrote in my subject, I ended up at ca. 1.80 when calibrating the display gamma inside 3ds max.
Btw: 1.80 is the *Macintosh standard* gamma setting - could that be of importance?
I have also set both the file input and file output gammas to 1.80 - and adjusted my workflow to not check the "default system gamma" setting instead of "image's own gamma" when opening bitmaps.
So - the BIG question is:
WHY? is there are difference for Adobe and discreet?
Or is it just *me* that have approached this issue in a *completly* wrong manner?
FYI my monitor is a Dell P 991 - a 19" Flat Screen Trinitron Aperture Grille. I believe it's whit point is at 9300 K. (Is *that* a problem, too? I mean, the "grapics industrial standard" is at 5000 K, AFAIK?)
I really hope some of you more experienced gamma-users could tell me if this is important or not - and how to evt. solve the issues, evt. point me to a site with info.
Clokkevi.