"Rendering intents" are an aspect of CIE-based colors. I can't explain CIE-based colors here in full. It's just another way of specifying color, for example: RGB defines colors in terms of light of specified wavelengths. CMYK defines colors in terms of theoretically "perfect" inks. CIE defines colors according to an international standard, and defines colors based on human visual perception.
What you end up with is a mathematical description of a color that isn't immediately useful to a printer, press, or screen display. The CIE-based color must be "rendered down" into a "real" colorspace. Since much can be lost in such interpretation, CIE-based colors need a "rendering intent" so that good choices can be made.
Intents mainly affect how in-gamut and out-of-gamut colors are rendered. The image may contain for example, a red that your printer can print, but also a very bright yellow that it cannot. How will the yellow be printed? Will it just leave the red alone but "adjust" the yellow? Or will it adjust the level and then adjust the red so that the relative difference between the colors is maintained?
That's what intents do, manage what is know as "colorimetric accuracy".
The choices are -
AbsoluteColorimetric: colors are represented only with respect to the LIGHT SOURCE, not to medium. For example, if you print on grey paper vs. pure white paper, so what, the light source is the same. No color adjustment is made. In-gamut colors are reproduced example, out-of-gamut colors are mapped to the nearest in-gamut color.
RelativeColorimetric: Colors are reproduced with respect to the LIGHT SOURCE and the MEDIUM. Otherwise, color gamuts are handled the same as above.
Saturation: here the relative values of colors are taken into account... everything is based on the "saturation" of colors, so in-gamut colors may not be reproduced exactly.
Perceptual: Colors are modified as necessary to provide a "pleasing" appearance. Yep, that's subjective.
Rules of Thumb: Use AbsoluteColorimetric for logos, solid colors. Use RelativeColorimetric for vector graphics, line art. Saturation for business graphics, and Perceptual for photos, scanned images.
Hope this made some sense!
Thomas D. Greer
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