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wavyness in procedural brick map

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Inferno3D

Technical User
May 25, 2001
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I've been doing an architectural model that has quite a bit of bricks in it. I'm using 3ds viz r3. in some areas the mortar joints start dipping and wiggling around. how can I fix this?

tkimball@tampabay.rr.com
 
I would suggest you to look on your material. Under “Shader basic parameters”, turn on “2-sided”. By doing this, you can ensure that all mortar will be rendered.
You are using a bitmap of a wall and a bumpmap right?

From KBBJ (-:
 
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