Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations Mike Lewis on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

video transmission basics 2

Status
Not open for further replies.

byrontel

Vendor
Jul 24, 2003
324
CA
I'm looking for rudimentary information about the characteristics of video transmission (analog/digital), and what affects it, over different types of cable (coax, Cat5) and the different types of connectors available. Can anyone point me to a book for dummies on this subject? I've had no luck at the library and when I search the internet all I get is people trying to sell me videos.
Thanks Byrontel
 
Wow.. well, there's isn't a one-paragraph or even a 10-paragraph answer to that... but I'll give you some basics.

Let's start with some basics. Video. Your television has an approximate resolution of 720x480 (Now don't start the flames... )... but that signal is interleaved... in other words, every other line is scanned, then it goes back and does the ones it missed the first time. It writes all the even lines, then all the odd lines on the second pass. Two fields (passes) make one frame. Standard video is at 30 frames per second (compared to motion pictures in the theater, which are usually 24 frames per second). 30 frames per second means 60 updates per second (2 fields per frame).

Meanwhile, computer video is another critter. First off, computer video is not interleaved, meaning that it draws every pixel (picture element) in one pass. Why am I telling you all this? Well, I'm leading into bandwidth required for video. Here we go.

Let's assume that you have a 640x480 video image, at 16 million colors (that means that each pixel can display one color out of a pallet of 16 million colors... this is also called 24 bit color....)... This means that each pixel's color information is represented in 3 bytes.

Now, take 640 wide times 480 high = 307,200 pixels, times 3 bytes (representing color) 921,600 bytes for one screen full of information.

(Note: So far we're talking UNCOMPRESSED here... I'll get to that....) So, at 30 frames per second, take that 921,600 and multiply it by 30, that's 27,648,000 bytes of information for one second of video! And you have to be able to pass that PER SECOND, for it to not drop frames.

Television, being an analogue signal can do this, because it "sweeps" the screen... it's not storing that information, just "playing it out", "streaming it" so to speak as the information comes in.

So..... enter compression. Here's the basic (once again, flames will be directed to /dev/nul) idea behind compression. Let's say that you have a black screen. Well, there's not anything to display there, but as far as the computer is concerned, that's 921,600 "0" bytes. Rather than send the number 0 921,600 times, compression just says "I have 921,600 bytes all the same". It will do things like take "close" colors, and say "the eye can't really distinguish between those colors, so we'll reduce the pallet accordingly". Similar to JPEG compression, MPEG (Motion Picture Engineering Group) does the same thing for moving pictures. For example, if you have the background staying the same, and just someone moving their hand, MPEG compression has a routine for this. This is why on some videos you see artifacting (blocks, etc.) on video... the CoDec (Compressor / DeCompressor) that they used to ENCODE the MPEG stream wasn't working well, or they sacrificed some quality for higher compression.

Meanwhile, you have audio as well, and the audio needs to be in sync with the video. Microsoft uses "AVI", or "Audio-Video Interleave"... since audio information can also be compressed (like 10 to 1 with MP3 files), they put several chunks of video information then stick in a piece of audio information. The codec buffers the audio information during the frame playback, and plays it out during the rendering of the video.

Digital video is a cutting-edge technology, whereas the signal coming into your TV is analogue, and has been around since the 1950's.

It's really just a balancing act of bandwidth and compression.. anything below about 20 frames per second, and your eye will notice, it will look "jumpy". Compression too high will cause "artifacting"; higher resolutions mean more bandwidth necessary.

Remember, it's X and Y, so if you have a 320x240 video, it's one QUARTER the file size and bandwidth requirements of 640x480.

Hope some of this helps.


Just my $0.02

"In order to start solving a problem, one must first identify its owner." --Me
--Greg
 
thank you for that information...it is appreciated.I would still like to find out if anyone can suggest a book that I can purchase or seek out in a library in order to check out connectors and wiring options for video, what causes problems, how to resolve...etc. I am looking into a job that requires 90% telephone system knowledge and 10% audio video knowledge. Have no problem with the telephone system but the audio visual stuff is all new to me.Would like to have something to read and fall back on.
Thanks Byrontel
 
OK how about a couple of specific questions....what is S-Video? Does it require a different connector?
What are types of cable and connectors used to transit video..not for computers but just regular video.
What are factors affecting picture quality...excluding monitor or source problems.
Thanks byrontel
 
SVideo vs. Composite Video

Composit video is the regular "RCA" type connector (the type used to hook up your stereo, but usually more sheilded for video). It combines all the signals and multiplexes them so they will go down two wires (the center and the ground).

SVideo splits the signals into RGB (Red/Green/Blue) signals. It uses a 4-pin connector that looks like a PS-2 mouse connector on your mouse, but with only 4 pins.

SVideo gives a cleaner signal, because it separates the color information, and essentially will give you three times the bandwidth, because the colors aren't all "mixed together" at one end then separated out on the other.



Just my $0.02

"In order to start solving a problem, one must first identify its owner." --Me
--Greg
 
Status
Not open for further replies.

Part and Inventory Search

Sponsor

Back
Top