Well, yes and no.
If you read my advice, you would know the problem you see only is happeing in the IDE, once you the same report without changing anything, you get no false zooming and more important no clipping of the objects and text on the report. So it#s merely a problem of the IDE.
You gotta take the sinlge lesson from this, that the VFP IDE is bound to a seteting of 100% here, to work as expected, but you can let end user change this setting without much harm. I still think there are some minor quirks, I rmember page tabs of pageframes not rendered correctly at the 125% or higher setting. And that's it in regard to the problem.
Yes, the windows setting itself is saying 100% is recommended and there are good reasons you can see, if you change it. You reveal all kinds of software not really paying any attention to this setting, and it's not only the developers to blame. Name any function or command really on this topic in the VFP language. Or any programming language. Windows has only achieved halfways working correctly in that changed display mode, Apple has made the full move to les spixel and more resolution dpi or call it ppi relaed display of UI. the forced some less bitmap and more vector oriented UI on apple developers.
My guess is, still much coded is hardwired to work on the 96dpi setting or doesn't care about what the OS does in that regard at all. The topic is very complex. If you remember the iPAD 2 had quadruple solution (2x in both directions = 4x as much pixels), but any software not built for iPAD2 was compatibnle by the iOS simply resizing bitmaps to 2x2 size, so iPAD2, unless you built some confirmation of the higher resoltion into the app, was still reporting the same display ersolution to your app, though in fact it was quadruples. It was nice in the aspect the quadrupling has not much of a blurry effect other than 96dpi vs 221dpi or any such resolutions, which are not a simple multiple of 96dpi.
In the end seeking for better displays for aged people is seeking for bigger screens, really physically bigger screens. Higher resolutions only lead to more sharp edges in some aspects of UI, not in all, in many senses a higher resolution juist leads to smaller text and that is the core problem Ruedi faced. The good news is, VFP is prepared for that in its runtime, but only in its runtime.
Bye, Olaf.