Thanks for this Answer, but i really dont know if you mentioned my problem with the "visual" move.
I know how to move a sprite with lingo but when i use this with the mouse coords i want to have a visual
animation from the origin point of the sprite to the mouse coord. I have found out this code at the
bottom, but it is too fast, so there is "maybe" a possibility to slow this move down?!
That would be fine...
PS: In C i would use a timer for the effect of an animation but here in Lingo?...
CODE:
on mouseDown
steps = 10
initialLoc = sprite(1).loc
delta = (the clickLoc - initialLoc) / steps
repeat with i = 1 to steps
sprite(1).loc = initialLoc + (i * delta)
updateStage
end repeat
end mouseDown